ラベル orc Build Order の投稿を表示しています。 すべての投稿を表示
ラベル orc Build Order の投稿を表示しています。 すべての投稿を表示

2009/02/24

Orc Build Order

BUILD ORDER ANTHOLOGY

Over the following threads I will attempt to define and describe common build orders and for use in solo play in Warcraft III: The Frozen Throne. It is a work in progress now so I will add things as I get the time. The BOs are commonly seen on battle.net and in professional games. The target skill level that may wish to use this compendium ranges from not only the very new, but in my opinion up to experienced or competitive players. Coupled with the suggested replays I feel the detail of these builds, complete with matchup, map and hero suggestions, is sufficient enough to follow for all types of players. Do not worry if you feel you are experiencing déjà vu, as many of the Orc build orders are quite similar with sometimes only slight differences differentiating two unique strategies. In the following article I seek to define the given build order up to the 25-35 supply mark. The setout of this compendium is explained below:

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RACE – Build Order Name – This is just a name I made up, generally very literal and to the point. Perhaps you might want to come up with your own to do with timing or something like they do with StarCraft build orders.

Matchups – Again, it is certainly not limited to these matchups but they are the favourable ones. In some cases the build does not lend itself well to other matchups.

Maps – This is by no means a complete list of maps that the build may be used on, just some that I identified as somewhat favouring this type of build for various reasons.
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Replays – This is a list of replays I have found (generally sourced from mymym.com) that demonstrate the build order or very close to it. These are handy for expanding on any notes I include.

Heroes – Here is included suggested 1st/2nd/3rd heroes for the particular build but again it is not set in concrete.

Notes on Usage – Included is a small paragraph on what strategies to aim for in utilizing the given build but nothing detailed, just general tips

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PART I – ORC BUILD ORDERS

Classic Orc Builds involve slight personal variations on the same opening, resulting in a Blademaster hero supported by 4 grunts and a Voodoo Lounge for continued harassment/creeping. The build does not diverge much across matchups or maps and is quite universal in its application when used correctly and in an intelligent manner. While this may seem like an unfair advantage, where an Orc player only need memorise one build, the opponent generally knows exactly what the Orc player is doing and so can time harassment or creep jacking perfectly or perhaps be creative in coming up with some clever counter build.

ORC – Early Lounge Classic Build (for want of a better name…)
Matchups: ANY
Maps: Secret valley, Echo Isles, Melting Valley, most maps
Replays: UNDER CONSTRUCTION
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage: UNDER CONSTRUCTION

- [5/10] Select your great hall (manually or by ensuring your pointer is in the center of the screen and pressing backspace and clicking) and build a peon.
- [6/10] Select all 5 peons (click and drag is generally faster than double click) and send them to gold. Note that many players also select all 5 peons (or racial equivalent) and send them to gold BEFORE making the peons from their base, but both orders are roughly equivalent.
- [6/10] Take the first to return to your great hall and build an Altar in a position which allows you to block one side of your base with the addition of a burrow. Make a waypoint for this peon which will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall (but not all at once or you will delay your burrow) and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [7/10] While the burrow is being constructed take the spare time to set your rally points and hotkeys in a favourable setup. Hotkeying your scouting peon (now building the altar) may help you a little later on.
- [8/10] Build a Barracks with the next (7th) peon to be trained in a position to allow for a wall-off with a second burrow or later on in the game if necessary.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your now-complete barracks. Build a Voodoo Lounge when you have 30 lumber and/or 130 gold (note that you CAN send your peons back prematurely from lumber if you count their number of swipes with the axe to get the voodoo lounge out slightly earlier, but this will delay your second burrow – the choice is up to you).
- [19/20] Build a second burrow and 7th lumber peon when you have the funds.
- [20/30] Build a second grunt now that the second burrow has finished. What you did in this time will depend on your strategy but could include things such as creeping with your hero + one grunt, harassing with your hero, or scouting with your hero.
- [23/30] Upgrade your great hall to tier 2. Build a third grunt.
- [26/30] From here you generally get some bestiary/spirit lodge combination along with a second hero and another burrow. Build up to 4 grunts and build a warmill when you can afford when the upgrade to tier 2 is underway. Build this in a location where it will maximise lumber harvest without allowing you peasants to undermine your wall-in attempts by destroying trees and creating paths into your base.

ORC – Later Lounge Classic Build
Matchups: ANY
Maps: Secret valley, Echo Isles, Melting Valley, most maps
Replays:UNDER CONSTRUCTION
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage:UNDER CONSTRUCTION

- [5/10] Select your great hall and build a peon.
- [6/10] Select all 5 peons and send them to gold.
- [6/10] Take the first to return to your great hall and build an Altar. Make a waypoint for this peon which will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall (but not all at once or you will delay your burrow) and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [8/10] Build a Barracks with the next (7th) peon. Send it to harvest lumber when it is done.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your now-complete barracks. Build a second burrow when you have 40 lumber.
- [19/20] Build a 7th lumber peon.
- [20/20] Build your Voodoo Lounge.
- [20/30] Build a second grunt now that the second burrow has finished.
- [23/30] Upgrade your great hall to tier 2. Build a third grunt.
- [26/30] From here you generally get some bestiary/spirit lodge combination along with a second hero and another burrow. Build up to 4 grunts and build a warmill when you can afford when the upgrade to tier 2 is underway (or time it so that it ends when your great hall is upgraded).

ORC – Harass/Tier 2 Tech Build
Matchups: ORC v ORC, ORC v HU
Maps: Twisted Meadows
Replays: mym21593, and many earlier Grubby replays have a similar build to this.
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage: Against Humans, use your Farseer with spirit wolves to harass Human creeping and expansion attempts, targeting peasants and towers or weakened units and heroes. Hiring a forest troll shadow priest against a Human player can be effective in abolishing the summons. This build can work against Human even more so than with many other matchups because of the relatively weak early game for Humans where your heroes can overpower them and delay their expansion. Blademaster/Tauren Chieftain hero combination is also an effective choice against Humans as the additional melee hitting power and shockwave is strong against Human casters and the extra mobility provided by the tauren’s aura can be invaluable. Use your Spirit Walkers’ mana sparingly as it may be required for dispel, which is why a troll priest is favourable. Additional raiders (say four or five total) are also strong in countering casters and towered-up expansions. Occasionally Orc vs. Human becomes a race to destroy the bases, and when Humans have so many towers the raiders are invaluable.

Against Orc players you must have effective harassment and the Blademaster/Shadow Hunter hero combination to play it safe. Slight advantages are amplified in mirror match ups.


- [5/10] Select your great hall and build a peon.
- [6/10] Select all 5 peons and send them to gold.
- [6/10] Take the first to return to your great hall and build an Altar in a position which allows you to block one side of your base with the addition of a burrow. Make a waypoint for this peon that will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [8/10] Build a Barracks with the next (7th) peon to be trained in a position to allow for a wall-off with a second burrow or later on in the game if necessary. Send it to lumber once it is done.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your barracks.
- [19/20] Build a 7th lumber peon.
- [20/30] Build a second grunt now that the second burrow has finished. You should have 5-6 peasants on lumber at this food limit. Creep with your hero plus one grunt or harass the opponent’s creeping if they are Human.
- [20/30] Upgrade your great hall to tier 2. Build a second burrow when you have the resources available. Also build a War Mill now. Finally, get your second and third grunts.
- [26/30] Build a third burrow and then your choice of bestiary/spirit lodge tech. Popular options on battle.net include classic orc as described above, dual-bestiary wind riders or raiders (with proper scouting), or spirit lodges with tauren later-game. Get your Voodoo Lounge when you require it, usually around this time.