2009/02/24

UD Build Order

BUILD ORDER ANTHOLOGY

Over the following threads I will attempt to define and describe common build orders and for use in solo play in Warcraft III: The Frozen Throne. It is a work in progress now so I will add things as I get the time. The BOs are commonly seen on battle.net and in professional games. The target skill level that may wish to use this compendium ranges from not only the very new, but in my opinion up to experienced or competitive players. Coupled with the suggested replays I feel the detail of these builds, complete with matchup, map and hero suggestions, is sufficient enough to follow for all types of players. Do not worry if you feel you are experiencing déjà vu, as many of the Orc build orders are quite similar with sometimes only slight differences differentiating two unique strategies. In the following article I seek to define the given build order up to the 25-35 supply mark. The setout of this compendium is explained below:

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RACE – Build Order Name
– This is just a name I made up, generally very literal and to the point. Perhaps you might want to come up with your own to do with timing or something like they do with StarCraft build orders.

Matchups – Again, it is certainly not limited to these matchups but they are the favourable ones. In some cases the build does not lend itself well to other matchups.

Maps – This is by no means a complete list of maps that the build may be used on, just some that I identified as somewhat favouring this type of build for various reasons.
.
Replays – This is a list of replays I have found (generally sourced from mymym.com) that demonstrate the build order or very close to it. These are handy for expanding on any notes I include.

Heroes – Here is included suggested 1st/2nd/3rd heroes for the particular build but again it is not set in concrete.

Notes on Usage – Included is a small paragraph on what strategies to aim for in utilizing the given build but nothing detailed, just general tips.

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PART I – UNDEAD BUILD ORDERS

Somewhat in contrast to the other races the typical Undead opening build is slightly more varied with two options coming in the form of summoning a later altar to get the powerful crypt fiends very fast or summoning the altar, crypt, ziggurat and tomb of relics early on to branch into a ghoul-heavy early game build. Both options are viable in many matchups but both can be scouted readily and will tell the opponent what to expect for the next few minutes, where they can estimate the timing and perhaps hit your vulnerable acolytes while a Hall upgrade is in progress.

UNDEAD – Fast Crypt Fiends
Matchups: ANY
Maps: Lost Temple, Twisting Meadows, Terenas Stand, Secret Valley
Replays: mym18981, mym22111, mym22343, Almost any UD v ORC replay
Heroes: [Death Knight/Lich], [Death Knight/Lich/Pit Lord], [Death Knight/Lich/Dark Ranger], [Death Knight/Naga Sea Witch/Lich]

Notes on Usage: Your first fiend will be out before your hero, so you may want to use it to lure a nearby green creep camp with your fiend back to your base to damage early on without sustaining much damage to your fiend. You may want to get your nerubian tower earlier if acolyte harassment is probable. Keep scouting with summoned skeletons while creeping – this is handy to gauge the timing of the Orc player and this intel can be used to orchestrate burrow or tech building harassment, killing a burrow or forcing a cancel on a bestiary before teleporting out (or, if he has no Hex or Ensnare, simply running away).

Against Human players walling in and protection of your acolytes is a definite must, as either paladins or footmen can come and kill all of your acolytes for little economic sacrifice of their own. Be ready to teleport back whenever this seems to be happening. The best hero choices here are the DK/Lich/Dark Ranger or the DK/Naga as the naga is effective against the human player. Against humans you may want to creep earlier, too, and always get a nerubian tower even on larger maps. Stealing creep kills is also paramount to success because of the power of high level water elementals when attacking your acolytes.


- [5/10] Send 2 acolytes to mine gold, and your ghoul to mine lumber from the closest trees.
- [5/10] Build 1 acolyte. This goes to gold.
- [6/10] Build a Crypt and a Graveyard.
- [6/10] Build a second acolyte. This also goes to gold.
- [7/10] Build an Altar when you have the resources.
- [7/10] Build a ziggurat when the resources are available.
- [7/10] Build a ghoul and send it to lumber.
- [9/10] Build a Tomb of Relics. Keep in mind the positioning, as you may want to wall in your acolytes.
- [9/20] Build your hero.
- [14/20] Build a crypt fiend.
- [17/20] Build another ziggurat when you have enough gold.
- [17/20] Build a second crypt fiend. Buy a rod of necromancy when you have 150 gold.
- [20/30] Get your 3rd crypt fiend. Continue to pump fiends. You may want between 4 and 6 for now, depending on your strategy.
- [26/30] Build a ziggurat. The timing of these ziggurats is important as it is used in many undead builds and is timed right to coincide with when you require more units.
- [26/30] Upgrade a nerubian frost tower and your main to the halls of the dead. The frost tower is to help deter harassment while you are vulnerable with the halls of the dead upgrading.
- [26/30] From here continue to get fiends, and perhaps replacement ghouls or extra ghouls if your lumber is running low.
- [34/40] Upgrade to a Black Citadel and build another ziggurat. In addition to this build a slaughterhouse and choose a second hero. Get some obsidian statues, upgrade creature attack and when the black citadel is complete you can opt for a third hero.

UNDEAD – Dual Crypt, Two-Hero Ghouls to Gargs
Matchups: UD v NE, UD v HU, UD v ORC (less common, but if they get wyverns it can be good)
Maps: Echo Isles, Terenas Stand
Replays: mym22420, NGL ONE S08 replay 2939
Heroes: [Death Knight/Lich]

Notes on Usage: Creep with 2-3 and then more ghouls as much as possible and never stop creeping. With your faster army you can also creep jack well and in between battles or moving to a striking position fit in a few more creep kills.Try to keep ghouls alive here, especially as you intend to attack before a third hero you should be conservative and just aim to only engage when you are sure to do damage. Remember to upgrade a ziggurat close to your mine to a Nerubian Tower if blademaster or warden acolyte harassment is a possibility.

- [5/10] Send 2 acolytes to mine gold, and your ghoul to mine lumber from the closest trees.
- [5/10] Build an Altar, a Crypt and a ziggurat in that order.
- [5/10] Build two acolytes and send them to gold.
- [7/10] Build a Tomb of Relics. Also make your hero.
- [12/20] Build two ghouls.
- [16/20] Build a ziggurat. Creep with your Death Knight and 2-3 ghouls depending on the map and toughness of the creeps.
- [16/20] Build two more ghouls when you have the resources. Continue to pump ghouls so that you end up with around 7 ghouls in total.
- [22/30] If there is a strong chance of harassment from, say, a blademaster or warden you can upgrade one ziggurat to a nerubian tower now.
- [24/30] Upgrade to a halls of the dead. Also build another ghoul if you feel you need to and have enough gold
- [26/30] Build a graveyard.
- [26/30] Build a second crypt when your halls of the dead is about 50% complete.
- [26/30] Build another ziggurat. Notice this is again the same timing as in the crypt fiends build.
- [26/40] Build 2 gargoyles and your second hero.
- [35/40] Build a slaughterhouse for statues and pump gargoyles. Remember that exact food amount may differ depending on how many ghouls you may lose.

UNDEAD – Single Crypt, Three-Hero Ghouls to Gargs

Matchups: UD v NE, UD v ORC, UD v HU
Maps: Echo Isles, Terenas Stand, other Tavern Maps
Replays: NGL ONE S08 replay 2940
Heroes: [Death Knight/Lich/Dark Ranger], [Death Knight/Lich/Pit Lord], [Death Knight/Naga Sea Witch/Lich], [Death Knight/Pandaren Brewmaster]

Notes on Usage: Take 2-3 ghouls and creep, depending on map and how hard the green creep camp is. Don’t stop creeping with ghouls and keep leveling your Death Knight ASAP and get your 2nd and 3rd heroes as soon as possible especially against Orc. When facing Night Elf always be wary of the possibility of a Brewmaster as second hero – his flaming breath can destroy your gargoyles so use stone form to evade the drunken haze and fire breath attacks. Gargoyles are handy as spotters for meat wagons over rivers and other obstacles. Against human players gargoyles are an option but may be less favourable seeing they are easily countered by dragonhawk riders. If you can consistently keep your gargoyle count above that of the dragonhawk rider count then it can work well. Additionally, against Humans you should ensure your Hall upgrades are well timed and initiated as soon as possible. Watch for Human players trying to kill your acolytes. Walling your acolytes in with ziggurats and a nerubian tower is a must for all Undead vs. Human matchups. The Naga Sea Witch is a viable second hero against Humans. Pandaren Brewmaster may be required against Humans who amass Flying Machines, which take out your gargoyles and destroyers with relative ease.

- [5/10] Send 2 acolytes to mine gold, and your ghoul to mine lumber from the closest trees.
- [5/10] Build an Altar, a Crypt and a ziggurat in that order.
- [5/10] Build two acolytes and send them to gold.
- [7/10] Build a Tomb of Relics. Also make your hero.
- [12/20] Build two ghouls.
- [16/20] Build a ziggurat. Creep with your Death Knight and 2-3 ghouls depending on the map and toughness of the creeps.
- [16/20] Build two more ghouls when you have the resources.
- [22/30] If there is a strong chance of harassment from, say, a blademaster or warden you can upgrade one ziggurat to a nerubian tower now. This will coincide with your main upgrade.
- [22/30] Upgrade to a halls of the dead when you have enough gold.
- [24/30] Build a graveyard.
- [24/30] Build a ziggurat.
- [24/30] Now it is wise to build a 6th acolyte to sit around your goldmine and perform building tasks. Get your second hero now as well.
- [25/30] Upgrade to a Black Citadel. Note that you built an extra acolyte because acolyte harassment may be likely while you are upgrading and having 6 acolytes in combination with a nerubian tower should minimize losses due to this type of harassment.
- [32/40] Build a slaughterhouse, sacrificial pit and second crypt now if needed. Note that this says single crypt but that is because the second crypt is a whole lot later and is more for end-game pumping to get your army out faster if you require. From here you should get obsidian statues, a shade if your opponent is orc with a blademaster, gargoyles if your orc opponent has wyverns or too few raiders, and a 3rd hero (pit lord is a good choice). Later on you may want abominations in the army mix, too.

UNDEAD – Single Crypt, Three-Hero Ghouls to Fiends
Matchups: UD v NE, UD v HU
Maps: Turtle Rock, Terenas Stand, Other maps with difficult creeps
Replays: mym21771, mym22112, mym22113
Heroes: [Death Knight/Lich/Naga Sea Witch], [Death Knight/Lich/Dark Ranger]

Notes on Usage: In performing this build a player should look to keep the pressure on the Night Elf opponent with the Death Knight with Death Coil stealing creeps and slowing down creeping until enough ghouls are produced to harass or creep in a more effective manner. Aim to do some creep jacking or building harassment as soon as your ghouls are ready for combat. Being able to support a strong unit mix off two buildings is another strength here as the ghouls provide the backbone early, so try to keep them alive. Against Humans, banshees are an option to counter three-hero combinations (with holy light/storm bolt) and knights, as they can make your heroes spell immune and possess knights as you wish. Against human players in particular aim to have an invulnerability potion on your heroes at all times as holy light/storm bolt can be very damaging and you cannot afford to lose a hero. In addition, Banshees' anti-magic shield can be used to preserve your fiends against the magic attacks of the gryphons.

- [5/10] Send 2 acolytes to mine gold, and your ghoul to mine lumber from the closest trees.
- [5/10] Build an Altar, a Crypt and a ziggurat in that order.
- [5/10] Build two acolytes and send them to gold.
- [7/10] Build a Tomb of Relics. Also make your hero.
- [7/10] Scout with your ghoul if you wish (e.g. if it is a 4-player map).
- [7/20] Get your Hero (Usually Death Knight).
- [12/20] Train a ghoul. This ghoul and all successive ghouls go on to lumber duty unless otherwise specified.
- [14/20] Train a ghoul.
- [16/20] Summon a ziggurat.
- [16/20] Train a ghoul. Buy a Rod of Necromancy when your hero is about to arrive – be sure to have 150 gold saved up.
- [18/20] Train a ghoul.
- [20/30] Train a ghoul.
- [22/30] Train a ghoul.
- [24/30] Upgrade to a Halls of the Dead. Take all of your ghouls off of lumber (deposit the lumber first) and then use them to creep or harass with your hero. You should have seven ghouls by this point.
- [24/30] Train a ghoul. Send it to lumber.
- [26/30] Build a ziggurat when you have the resources. Train a ghoul.
- [26/30] Build a graveyard. To time this so that it coincides with your Halls of the Dead upgrade, build it when the halls upgrade is 30-40% complete.
- [26/40] Train a ghoul.
- [28/40] Start building your second hero.
- [33/40] Upgrade your Black Citadel when you can afford.
- [33/40] Build a crypt fiend.
- [36/40] Construct your Slaughterhouse so that again it coincides with the 30-40% completion of the Black Citadel upgrade.
- [36/40] Train your second crypt fiend. From here continue to make fiends from your single crypt and an obsidian statue from your slaughterhouse. When your Black Citadel is complete, start to pump abominations from your slaughterhouse as required. Get your third hero when possible. Against humans you may want to have Master Training Banshees if you scout the opponent going knights/gryphons/three heroes.

Orc Build Order

BUILD ORDER ANTHOLOGY

Over the following threads I will attempt to define and describe common build orders and for use in solo play in Warcraft III: The Frozen Throne. It is a work in progress now so I will add things as I get the time. The BOs are commonly seen on battle.net and in professional games. The target skill level that may wish to use this compendium ranges from not only the very new, but in my opinion up to experienced or competitive players. Coupled with the suggested replays I feel the detail of these builds, complete with matchup, map and hero suggestions, is sufficient enough to follow for all types of players. Do not worry if you feel you are experiencing déjà vu, as many of the Orc build orders are quite similar with sometimes only slight differences differentiating two unique strategies. In the following article I seek to define the given build order up to the 25-35 supply mark. The setout of this compendium is explained below:

----------------------------------------------------------------------------------------------------------

RACE – Build Order Name – This is just a name I made up, generally very literal and to the point. Perhaps you might want to come up with your own to do with timing or something like they do with StarCraft build orders.

Matchups – Again, it is certainly not limited to these matchups but they are the favourable ones. In some cases the build does not lend itself well to other matchups.

Maps – This is by no means a complete list of maps that the build may be used on, just some that I identified as somewhat favouring this type of build for various reasons.
.
Replays – This is a list of replays I have found (generally sourced from mymym.com) that demonstrate the build order or very close to it. These are handy for expanding on any notes I include.

Heroes – Here is included suggested 1st/2nd/3rd heroes for the particular build but again it is not set in concrete.

Notes on Usage – Included is a small paragraph on what strategies to aim for in utilizing the given build but nothing detailed, just general tips

----------------------------------------------------------------------------------------------------------

PART I – ORC BUILD ORDERS

Classic Orc Builds involve slight personal variations on the same opening, resulting in a Blademaster hero supported by 4 grunts and a Voodoo Lounge for continued harassment/creeping. The build does not diverge much across matchups or maps and is quite universal in its application when used correctly and in an intelligent manner. While this may seem like an unfair advantage, where an Orc player only need memorise one build, the opponent generally knows exactly what the Orc player is doing and so can time harassment or creep jacking perfectly or perhaps be creative in coming up with some clever counter build.

ORC – Early Lounge Classic Build (for want of a better name…)
Matchups: ANY
Maps: Secret valley, Echo Isles, Melting Valley, most maps
Replays: UNDER CONSTRUCTION
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage: UNDER CONSTRUCTION

- [5/10] Select your great hall (manually or by ensuring your pointer is in the center of the screen and pressing backspace and clicking) and build a peon.
- [6/10] Select all 5 peons (click and drag is generally faster than double click) and send them to gold. Note that many players also select all 5 peons (or racial equivalent) and send them to gold BEFORE making the peons from their base, but both orders are roughly equivalent.
- [6/10] Take the first to return to your great hall and build an Altar in a position which allows you to block one side of your base with the addition of a burrow. Make a waypoint for this peon which will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall (but not all at once or you will delay your burrow) and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [7/10] While the burrow is being constructed take the spare time to set your rally points and hotkeys in a favourable setup. Hotkeying your scouting peon (now building the altar) may help you a little later on.
- [8/10] Build a Barracks with the next (7th) peon to be trained in a position to allow for a wall-off with a second burrow or later on in the game if necessary.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your now-complete barracks. Build a Voodoo Lounge when you have 30 lumber and/or 130 gold (note that you CAN send your peons back prematurely from lumber if you count their number of swipes with the axe to get the voodoo lounge out slightly earlier, but this will delay your second burrow – the choice is up to you).
- [19/20] Build a second burrow and 7th lumber peon when you have the funds.
- [20/30] Build a second grunt now that the second burrow has finished. What you did in this time will depend on your strategy but could include things such as creeping with your hero + one grunt, harassing with your hero, or scouting with your hero.
- [23/30] Upgrade your great hall to tier 2. Build a third grunt.
- [26/30] From here you generally get some bestiary/spirit lodge combination along with a second hero and another burrow. Build up to 4 grunts and build a warmill when you can afford when the upgrade to tier 2 is underway. Build this in a location where it will maximise lumber harvest without allowing you peasants to undermine your wall-in attempts by destroying trees and creating paths into your base.

ORC – Later Lounge Classic Build
Matchups: ANY
Maps: Secret valley, Echo Isles, Melting Valley, most maps
Replays:UNDER CONSTRUCTION
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage:UNDER CONSTRUCTION

- [5/10] Select your great hall and build a peon.
- [6/10] Select all 5 peons and send them to gold.
- [6/10] Take the first to return to your great hall and build an Altar. Make a waypoint for this peon which will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall (but not all at once or you will delay your burrow) and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [8/10] Build a Barracks with the next (7th) peon. Send it to harvest lumber when it is done.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your now-complete barracks. Build a second burrow when you have 40 lumber.
- [19/20] Build a 7th lumber peon.
- [20/20] Build your Voodoo Lounge.
- [20/30] Build a second grunt now that the second burrow has finished.
- [23/30] Upgrade your great hall to tier 2. Build a third grunt.
- [26/30] From here you generally get some bestiary/spirit lodge combination along with a second hero and another burrow. Build up to 4 grunts and build a warmill when you can afford when the upgrade to tier 2 is underway (or time it so that it ends when your great hall is upgraded).

ORC – Harass/Tier 2 Tech Build
Matchups: ORC v ORC, ORC v HU
Maps: Twisted Meadows
Replays: mym21593, and many earlier Grubby replays have a similar build to this.
Heroes: [Blademaster/Shadow Hunter], [Blademaster/Tauren Chieftain], [Fareseer/Tauren Chieftain]

Notes on Usage: Against Humans, use your Farseer with spirit wolves to harass Human creeping and expansion attempts, targeting peasants and towers or weakened units and heroes. Hiring a forest troll shadow priest against a Human player can be effective in abolishing the summons. This build can work against Human even more so than with many other matchups because of the relatively weak early game for Humans where your heroes can overpower them and delay their expansion. Blademaster/Tauren Chieftain hero combination is also an effective choice against Humans as the additional melee hitting power and shockwave is strong against Human casters and the extra mobility provided by the tauren’s aura can be invaluable. Use your Spirit Walkers’ mana sparingly as it may be required for dispel, which is why a troll priest is favourable. Additional raiders (say four or five total) are also strong in countering casters and towered-up expansions. Occasionally Orc vs. Human becomes a race to destroy the bases, and when Humans have so many towers the raiders are invaluable.

Against Orc players you must have effective harassment and the Blademaster/Shadow Hunter hero combination to play it safe. Slight advantages are amplified in mirror match ups.


- [5/10] Select your great hall and build a peon.
- [6/10] Select all 5 peons and send them to gold.
- [6/10] Take the first to return to your great hall and build an Altar in a position which allows you to block one side of your base with the addition of a burrow. Make a waypoint for this peon that will allow this peon to scout when it is done.
- [7/10] Line up 3 more peons to be built from your great hall and set the rally point to the location at which you want your burrow. When your first peon builds use it to build a burrow to wall off one side of your base. Set a waypoint for this peon to harvest lumber when it is done.
- [8/10] Build a Barracks with the next (7th) peon to be trained in a position to allow for a wall-off with a second burrow or later on in the game if necessary. Send it to lumber once it is done.
- [9/10] Send the next peon (8th) to your gold mine. Set the rally point of your great hall to put peons on to the closest trees to you to harvest lumber. Queue up two more peons so that you end up with (5) peons on gold and (6) peons on lumber plus the scouting peon.
- [10/20] Build your hero when the altar finishes.
- [16/20] Build a grunt from your barracks.
- [19/20] Build a 7th lumber peon.
- [20/30] Build a second grunt now that the second burrow has finished. You should have 5-6 peasants on lumber at this food limit. Creep with your hero plus one grunt or harass the opponent’s creeping if they are Human.
- [20/30] Upgrade your great hall to tier 2. Build a second burrow when you have the resources available. Also build a War Mill now. Finally, get your second and third grunts.
- [26/30] Build a third burrow and then your choice of bestiary/spirit lodge tech. Popular options on battle.net include classic orc as described above, dual-bestiary wind riders or raiders (with proper scouting), or spirit lodges with tauren later-game. Get your Voodoo Lounge when you require it, usually around this time.

2009/02/20

DKハラスメモ


①DKのHP減らすな
②Lv1 Coil Dps 100
③裏でcreeping
④DKで無理に殴る必要なし(深追い厳禁)
⑤vs Humは農民狙い
⑥姿見せるだけでもOK
⑦ナンバリング ①DK②Ghoul
⑧骨杖(必須)、腐土(出来れば)
⑨数こなして慣れろ

2009/02/18

iAmZombie~

相変わらず、wc3何でこんなに難しいのだろう、とか思う日々。
頭禿げそうです。

いぁ~一年経過してもこれと言った、手応えつかめないし。
二ヶ月ぶりぐらいに復帰してみれば、戦術とか忘れてしまったので、
自分のBlogのログ漁りながら、禿げた頭に残ってる記憶を手繰り寄せてます。;)

ということで、今週は夜な夜なプロのリプを見てますが・・・
到底マネ出来そうに無いところが味噌。

で、最近、iAmZombieって人のrepを参考にしてます。
Ghoul orderを多用してくれるので、カナリ参考になります。
iAmZombieのrep一覧

ちなみに、頭は禿げてないです。
でも、この数年で白髪は増えましたけどね;)

2009/02/17

T2の攻防 メモ

T2の攻防メモ。

自分のT2アクション
vs Orcなら野獣小屋or家割 (5:30前後)
vs NEなら本陣ハラス or jack or AoL破壊 (AoL作成が6:30前後かな?)
vs HumならExpo妨害 or Jack


対戦相手のT2アクション
orcならaco狙ってきたり、slaug狙ってきたり。BM単騎ハラス&2nd HeroのLv上げ。
NEはcreep
HumはFootmanとAMで本陣Rush。2nd建設


vs Humとvs NEはT1からハラス行ってる事多いので、T2限定という訳でもない。
T2限定で言えばvs Orcの野獣小屋と家に集約されてる感。

2009/02/13

Ghoul vs Orc 復習

Ghoul vs Orc 復習。(序盤)


T2早め。
DK Lv上げ。(最低でもLv2?)
Ghoul food 30
T2なったら野獣小屋or家を破壊(orcの進化完了は5分20秒。ゲーム内の時間で0:00
T3押→slag立て→2nd Hero


しかし・・・このネタで何回目の復習やってんだよ!!!とか思う今日この頃。
いぁ~ま~おっさんは忘れっぽいのですよ;)
12月~1月はサラリーマンしてましたしね!!!
でも、今はサボリーマン;)

2009/02/10

UDミラー で2nd DL

vs 蜘蛛相手の2nd Hero DLという選択肢。
運良く、ameさんと対戦の機会があったので試してみました。

2nd DL試してみたリプレイ

UDミラーならnuke弱いので3rd heroにlichでも問題ないでしょう。
でも、蜘蛛&dest軍団にgargが微妙路線でした・・・
結局、ghoul 蜘蛛でも良かったような気もします

Food的には
Tri Hero (DK DL Lich) (15)
aco&偵察 (6)
Ghoul 7 (14) (frenzy)
蜘蛛 4 (12) (web必須)
箱 1 (3)

Total 50

こんな感じでしょうか?
Build time的にもgarg35秒 Fiend30秒なので蜘蛛の方がそろえやすい感じもしますしね

2009/01/22

DK+DL

2月の中旬ぐらいからwc3を再開する予定なのですが、
その前にvs randam(UD)をなんとかしないとヤバイ。

そもそもmacro全然決まって無いんですよね(w
Ladderとかだと「ランダムUD」は面倒なので即落ちとかしてましたし・・・・;)

で、一つのmacro案として、
http://www.wcreplays.com/forums/showthread.php?t=107519
DK+DLなんて手もありじゃない?なんて投稿を発見。
そういえば、自分はDLなんて殆ど使った事なかったです。orz

遥か昔にvs OrcでBM無双を止めるべく3rd Heroとして運用してたぐらいですが・・・
最近はvs Orcも3rd HeroはDR固定みたいになっていて全く使っていませんでした。

ちょっと2nd DLを試してみます。
で、もちろん3rd はOr Lichです。はい。

中級者ぐらいまでならsleepも有効ですしね。


その前にリアルをきっちりかたづけないとなぁぁぁ。
色々問題抱えてて、気力&体力が本当に辛い;)
で、実はランダムUDより辛いのが腰痛・・・・
正月に会った同期もヘルニアに悩まされてるとか言ってたし、
自分も無理しないように気をつけないとって思う。

む~文章がオッサンを通り越して老人だなこりゃ・・・