+Acquiring Target
4sec cast/4sec channel. Unlimited Range. Frequency: twice per activation.
TargetからBoss前面にいる全てのUnitに対して、4秒間、毎秒34125~35875 Fire damage(30度のCone型?)
(対策)Targetの前に立たない事
+Barrier
1.5sec cast. Frequency: once per activation.
150000 damage分のBarrierをはる。そしてBarrierが破壊されると73125~76875 Fire damageを全体にばら撒く。(Barrier中はMagmatronのCast Timeが半分になる???よって全力でBarrierを破壊しろ???)
(対策)内容確認中
+Chemical Bomb
Instant. Approx 35-40yd ground AoE centered on a random target. 30sec Duration. Frequency: once per activation.
30秒持続のDebuff.
Debuffの中身は、50%被ダメージ上昇とDoT。
+Poison Soaked Shell
1.5sec cast. Frequency: once per activation.
ToxitronのBarrierスキル。
Barrier状態のToxitronに攻撃すると、Soaked in PoisonというDebuffをつけられる。(Stackする)
Soaked in PoisonはDoTと、Debuffを受けた状態で攻撃すると9750~10250の追加ダメージが発生するDebuff。(30秒間)
(対策)Targetを変えるのもあり。但し、追加ダメージがオイシイので利用するのもあり
IMPORTANT NOTES:
①BLを使うタイミングは、Raidの状況次第。例えばだが、Generatorの恩恵を受けてたり、Soaked in Poisonがいきわたった状態であったり、Chemical Bombが発生したとき等等。
Once each drake/pack has been released, it gets controlled by Halfus and he gets 50% increased damage taken per one, so doing both packs means 100%.
The way we did it at least was to release the Nether Scion on the pull, and nuke that down (Tanking it on the boss for cleave damage of course). Once it was dead, we released the Emerald Whelp pack and tanked them on the boss and cleaved them down, while nuking the boss.
You should definitely kill both sets of adds, because then the boss will have 100% more damage taken and will be a lot easier on the enrage timer. Maybe when you outgear it severely you can just nuke it down, but for now at least that isn’t doable.
We popped bloodlust at around 40%, as you are able to stand still more towards the end of Phase 1 than in Phase 2.
This fight differs greatly depending on what add setup you have, so it's hard to write a step by step guide of what to do. It's basically a list of abilities.
Affliction
Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
Drain Soul base damage has been reduced by 12%, from 437 to 384.
Drain Life base damage has been reduced by 12%, from 125 to 109.
Corruption base damage has been reduced by 12%, from 1004 to 883.
Jinx now affects up to 15 nearby targets.
Demonology
Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]
Destruction
Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].
ClassはWlk or Priの二択。
WlkはTacticsの考察&Dps競争に巻き込まれて、色々大変な感じ。
PriだとDps競争こそ無いものの、Tacticsの考察をしっかりやっとかないと、Healしきれないので、wlkよりもよりTacticsの考察重視なClass。
どちらでも、それなりに楽しめるので、あまり拘ってはいない。所属Guildとかで必要な方を選択すればヨサゲ。
MKDでPriからWlkにClass変更したのも、Wlkが居なかったからであって、特に拘りとかはなかった。
Play Styleについては、リアル状況がハッキリしなくて、どうしようか?と言う感じ
今月で職場の人が一人欠けるので、ちょっと大変そうだったのだけども、良く考えると、下手に二人でやるよりも一人でサクッと決めれる方が、仕事は速く終われたりするので、そう忙しくも無いのかな?どっちなのかな?という今の状況でどうなるか読めない。