2009/12/02

Trinket Ranking

Trinket rankings

Throughput

Discipline

  1. 480 - Solace of the Defeated (heroic)
  2. 428 - Solace of the Defeated (normal)
  3. 424Pandora’s Plea
  4. 400Illustration of the Dragon Soul
  5. 353Eye of the Brood Mother
  6. 352Show of Faith
  7. 338Talisman of Resurgance
  8. 324Scale of Fates
  9. 309Shiny Shard of the Gods (set)
  10. 304Embrace of the Spider
  11. 304The Egg of Mortal Essence
  12. 300 - Reign of the Dead/Unliving
  13. 300 - Battlemaster’s Ruination
  14. 278Sif’s Remembrance
  15. 275Purified Shard of the Gods (set)
  16. 252Binding Stone/Light (heroic)
  17. 249Je’Tze’s Bell
  18. 249Forethought Talisman
  19. 226Binding Stone/Light (normal)
  20. 207Darkmoon Card: Greatness (Int)
  21. 203Soul of the Dead
  22. 199Meteorite Crystal
  23. 185Energy Siphon
  24. 171Spark of Hope
  25. 146Tears of the Vanquished
  26. 142Flare of Heavens
  27. 141Darkmoon Card: Greatness (Spi)
  28. 100Sundial of the Exiled
  29. 96Shiny Shard of the Scale
  30. 85Purified Shard of the Scale
  31. 80Living Ice Crystals
  32. 74Majestic Dragon Figurine
  33. 57Spirit World Glass
  34. 0Shiny Shard of the Flame
  35. 0Purified Shard of the Flame


Soloレベルで入手できない!

Stat weights Healing Priest

Healing Priest

ver3.2 (コピペ)

Stat weights

MP5

  • Discipline = 1.00
  • Holy = 1.00

Spirit

  • Discipline = 0.4138
    • MP5 value from mana regen = 0.4138
  • Holy = 1.0278
    • MP5 value from mana regen = 0.3675
    • MP5 value from Holy Concentration = 0.0827
    • MP5 value from Spiritual Guidance = 0.5775

Intellect

  • Discipline = 1.1483
    • MP5 value from mana regen = 0.1494
    • MP5 value from maximum mana = 0.1976
    • MP5 value from Replenishment = 0.1518
    • MP5 value from Shadowfiend = 0.0790
    • MP5 value from Rapture = 0.1581
    • MP5 value from critical healing = 0.2016
    • MP5 value from Divine Aegis = 0.1815
    • MP5 value from Inspiration = 0.0291
  • Holy = 0.8403
    • MP5 value from mana regen = 0.1606
    • MP5 value from Holy Concentration = 0.0361
    • MP5 value from maximum mana = 0.1718
    • MP5 value from Replenishment = 0.132
    • MP5 value from Shadowfiend = 0.0687
    • MP5 value from critical healing = 0.1855
    • MP5 value from Surge of Light = 0.0614
    • MP5 value from Inspiration = 0.0240

Spell Power

  • Discipline = 2.0
  • Holy = 2.0

Critical Rating

  • Discipline = 1.1851
    • MP5 value from critical healing = 0.5798
    • MP5 value from Divine Aegis = 0.5218
    • MP5 value from Inspiration = 0.0836
  • Holy = 0.8959
    • MP5 value from critical healing = 0.6135
    • MP5 value from Surge of Light = 0.2029
    • MP5 value from Inspiration = 0.0794

Stamina

  • Discipline = 0.2
  • Holy = 0.2

Haste Rating

  • Discipline = 1.0713
    • MP5 value from hasted healing = 1.0713
  • Holy = 1.1337
    • MP5 value from hasted healing = 1.1337

Summary

SourceDisc   Holy
MP51.0000   1.0000
Spirit0.4138   1.0278
Intellect1.1483   0.8403
Spell Power2.0000   2.0000
Critical rating1.1851   0.8959
Stamina0.2000   0.2000
Haste rating1.0713   1.1337


    ///////////////////////////////////////////////////////////////////////////////////////////////

    ちょっと細かいけど、面倒な場合はSummaryだけ読めばOKかな?
    それにしても、Raid好きの外人は細かいわ~とか思ったり思わなかったり(w

    SpiritのウエイトがDiscとHolyで結構差があるところにも注意。

    ま~Spirit Gearが揃うまで、Discかな~?って感じ。

    2009/11/30

    Disc Priest Healbot設定例 (2009年11月30日)

    Disc Priestの場合 (2009年11月30日)


     マウス
     左クリック中クリック右クリック
    無しFlash HealPenancePrayer of Mending
    Shift +TargetRenewPower word : Shield
    Alt +Abolish Disease Dispel

    今のところこんな感じ。
    その他のskillはKey設定で手動。

    只、Decursiveの方がレスポンスが良いので、Cure関係はDecursiveを使ってたりする。

    2009/11/27

    Disc Priest Leveling Guide

    Disc Priest Leveling Guide

    今からPriestを始めようとしている、そこの貴方!?
    Disc PriestでのLevelingはどうでしょうか?


    ・・・・ま~自分はShadowでLevelingをしたくちですが・・・(w


    2009/11/26

    Priest enchant (Healer)


    Chest
    Feet
    Wrist
    Hands
    Cloak
    2 Hand Weapon
    1 Hand Weapon

    Priestとしては、Spell Powerが最優先。
    次点はHolyかDiscで違うとの意見が大半。
    次点候補としては、Crit / Haste / MP5と言ったところかな?

    個人的には
    SpellPower > crit > MP5 > Haste
    かな~という感じ

    2009/09/14

    Dark Arrow

    TeD蜘蛛orderで2nd HeroがDark Ranger。
    そして、1st SkillがDark Arrowという選択肢。

    プロじゃ殆ど使われない編成だけど、
    vs Humでttamさん(rep at LS)が使ってて、これ結構良いんじゃね?とか思ったり。
    特にExpo行かれたときとかって、やっぱUnit Powerを速攻でBoostしたいしね。
    Black Arrowという選択は悪くない予感。
    それにSummon Unitはやっぱお手軽。


    Black Arrow (Autocast)
    Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Dark Minions.
    Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
    1 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 2 bonus damage, 215 hit point Lesser Dark Minion 1
    2 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 10 bonus damage, 290 hit point Dark Minion 3
    3 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 20 bonus damage, 405 hit point Greater Dark Minion 5

    Black Arrow Information
    This can allow you to create a skeleton army!

    Remember that in order to get the Minion, you need to be attacking the target as it dies. Attacking every enemy on the field and then waiting for them to die will not work.

    Black Arrow allows you to get better Skeletons than Undead players with Necromancers! =)

    Black Arrow is very good for Creeping. What you do is attack a Creep Camp to build up some Skeletons. Then use those Skeletons to attack the next Creep Camp. Then continue on with Creep Camps until you have a large army of Skeletons!

    Black Arrow works very well with ranged units. If you can quickly pick off a bunch of enemy units while under the Black Arrow effect you can build up a large group of Skeletons




    ぶちゃけwest Ladderぐらいなら普通の蜘蛛でコレやっとけば良いんじゃない?とか思う。
    試してみようそうしよう。

    2009/09/04

    Soul Burn

    vs OrcにもFLですか・・・
    soul burnをBMにぶち込むと良い!!!
    とかなんとか。

    FL使うとなると、Hero構成はどうなんだろう?
    1st 2ndとかはあまり現実的ではない気もする。
    3rdで使うとかになるのかね~
    BMが嫌いですって人にはもってこいなのかどうなのか?



    Soul Burn
    Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells, and reduce attack damage by 50%.
    Level Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
    1 14 (6) sec. 12 sec. 85 70 N/A Air, Ground, Enemy, Organic, Neutral 100 damage over 14 seconds. 1
    2 16 (7) sec. 12 sec. 85 70 N/A Air, Ground, Enemy, Organic, Neutral 225 damage over 16 seconds. 3
    3 18 (8) sec. 12 sec. 85 70 N/A Air, Ground, Enemy, Organic, Neutral 375 damage over 18 seconds. 5

    Soul Burn Information
    Soul Burn is a versatile spell. Its primary use is to disable and kill heroes, but it can also be used to debuff powerful units like Frost Wyrms and Tauren, and to pick off fleeing units.

    This ability can be used to interrupt spells.

    2009/08/27

    Pal or MKに対して2nd FL

    DK/FL/ghoul/garg/Lava Spawn
    という編成。

    日本でも、誰かがやってるっていう話を昔効いたのだけども
    だれだったかな・・・

    とりあえず、機会があれば試してみたいところ。

    Summon Lava Spawn
    Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, eventually splitting into two healthy Lava Spawns.
    Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
    1 70 sec. 32 sec. 150 N/A 20 Air, Ground, Enemy, Neutral, Ward 425 hit points, 13-37 damage 1
    2 70 sec. 32 sec. 150 N/A 20 Air, Ground, Enemy, Neutral, Ward 575 hit points, 21-45 damage 3
    3 70 sec. 32 sec. 150 N/A 20 Air, Ground, Enemy, Neutral, Ward 700 hit points, 32-56 damage 5

    Summon Lava Spawn Information
    Lava Spawn can be used to creep efficiently, as well as to stage a rush if you can get a large enough pack of Lava Spawns while creeping near an enemy base.

    Lava Spawns require 15 successful attacks to split. Lava Spawns darken each time they split. Each level of Lava Spawn has the same starting color.

    2009/08/25

    vs Hum(pal)にDK.DR.DL

    vs hum(Pal)に対して、
    DK,DR,DLとか・・・

    後はabsorb欲しさにバンシー。

    ん~3Heroは操作が煩雑だしな~
    難しそうだ。

    ま~普通にDK.pandaでも良い気がする。
    ライフル行かれたら、CLを3rdに加えるとかでね。

    2009/08/21

    UDメモ(2009/8/21)

    ☆前提
    Ghoulはハラススタイル
    蜘蛛はCreepスタイル


    ☆ナンバリング
    蜘蛛の場合は①がDK。②が蜘蛛。だるい時はDK蜘蛛あわせて①
    Ghoulはの場合はDK,Ghoulで①。Ghoulのみでcreepしたい場合はDK①ghoul②


    ☆vs Humの蜘蛛(TeDスタイル)
    vs AM即2nd対応の時に使用。
    蜘蛛を殺されないように注意。
    基本攻城戦であるという事。
    蜘蛛が溜まるまで無理はしない。
    箱は1~2
    wagonも1~2
    攻城戦の場合はT2勝負
    2nd Heroはlich or naga

    humがexpo行かない場合はexpo警戒しつつ、
    creepしながらunit選択(unit候補→abom、dest、バンシー)
    3rd hero候補(DRとかCLとか)