https://www.reddit.com/r/Genshin_Impact_Leaks/comments/16r6zms/furina_kit/
これで決定かなと。
元素スキル 30秒、召喚獣3体ってエグイ。
4.1はスキップして、4.2のフリーナに全力しようかなって思う。
ヌビレットもon-fieldだけど、フリーナ2凸でon-fieldにした方が面白そうだしね。
ポイント
NA deals 4 hits as usual. CA changes her Pneumousia alignment, also changes her summons. Default is Ousia. Arkhe attack is activated when you deal NA damage.
Skill summons two types of three summons depending on her alignment. The Ousia summons attack the enemy your character is targeting, also consumes your entire team's HP if they have more than half health. More teammates HP drained = more damage buffs
Pneuma summons heal on a fixed interval.
Burst makes it so that whenever your team's HP changes, you gain stacks. More stacks increase DMG and healing bonus of the entire team.
Basically all of Furina's damage and healing besides NAs (outside of C2) are based on her max HP so just build HP
A1 makes it so that when a healer heals a character in your team, Furina will also do some additional healing with them.
A2 increases the summon's damage/decreases healing interval based on Furina's max HP
Passive reduces the CD for those underwater skills you can Megaman absorb from the colorful mobs.
C1 increases stacks for her burst, also gives you more stack count from the outset
C2 turns her into an onfield DPS basically, skill gives infusion that can't be overriden and max HP bonus DMG to her NAs, when Furina is Pneuma her NAs heal, when she's Ousia they deal more damage but consume your team's HP
C4 makes Furina restore energy whenever her summons do anything
C6 makes her gain burst stacks even faster, and also lets it overcap, which increases Furina's max HP.
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